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Game Information
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This time you got a job somewhere in African resort city. Complete the tasks as fast as possible to get better score but avoid road accidents and beware of.
Official Name | Driver: Parallel Lines |
Version | Full Game |
File Upload | Torrent |
Developer (s) | Reflections Interactive |
Publisher (s) | Atari (PS2, Xbox), Ubisoft |
Distributor (s) | Electronic Arts (South America) |
Designer (s) | Gareth Edmondson |
Platform (s) | Microsoft Windows, PC |
Release date (s) | June 26, 2007 |
Genre (s) | Racing, third-person shooter |
Mode (s) | Single-player |
Screenshots
Overview
Driver Parallel Lines Full PC Game Overview
Driver Parallel Lines download free. full Game is the fourth installment in the Driver video game series. The game was released in March 2006 on the PlayStation 2 and Xbox by Atari, and Wii and Microsoft Windows in June 2007 by Ubisoft.
Overview
Diverging from previous Driver games, Parallel Lines takes place in just one city, New York, instead of multiple cities, although halfway through the story, the period setting of the story—1978 and 2006—is changed. Due to the underwhelming performance of Driv3r, particularly the often-derided on-foot sections, Parallel Lines returns to the formula used in earlier games in the series, focusing on driving, although shooting remains in the game. This is the first game of the Driver series that does not follow undercover cop John Tanner. Driver Parallel Lines Free Download.
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Gameplay
Driver: Parallel Lines takes place in an entirely open world environment. Instead of choosing minigames from a menu as in previous Driver titles, minigames are now accessed from the in-game world. Many changes have been made from the previous game, including visible blood when someone is shot, a money system, fully modifiable vehicles, environment destruction (i.e., lamp posts can now be run over and fire hydrants can break, spewing water into the air), and a new felony system that differentiates between personal felony and felony «attached» to vehicles the player has used. If the player attracts police attention on foot or in a certain vehicle and then loses the police and enters a «clean» car, their wanted level will be suspended. It can be reactivated, though, by spending too much time in the sight of a police officer, who will eventually recognize the player as «wanted.» The same principle applies to out-of-car activities, such as weapon use, and allows the player to holster a weapon in order to lose police attention until spotted committing illegal acts again. For the Wii version, the felony bar has been replaced with Grand Theft Auto-esque «stars» which light up when the player attracts police attention. Also, swimming and jumping abilities from Driv3r, were removed. The game also featured a new in-car menu on the bottom left hand side which featured a speedometer, a meter denoting how much nitrous oxide was contained in the car and an odometer which showed how many miles the player has driven in-game.
The game was originally intended to include online multiplayer, but this was scrapped when it became apparent to the developers that they could not deliver a strong multiplayer mode and wanted to focus entirely on the single-player portion of the game. The instant replay film director mode of previous Driver games was removed from Parallel Lines. Instead, the only available cinematic mode is the fixed-perspective slow-motion «Thrill Camera.» Driver Parallel Lines Free Download PC Game.
There is a total of 32 missions in the game, 17 in 1978, and 15 in 2006. After completion of the game, the «Era Change» is unlocked, allowing the player to shift between 1978 and 2006 at any time.
The game's appearance changes significantly between 1978 and 2006. The player's character and pedestrians also change in appearance. Weapons are updated with more modern counterparts (such as the 1978 shotgun being replaced by a modern pump-action shotgun), and in 2006 modern vehicles are mostly seen on the streets (cars from 1978 are still available to drive, however). New York's scenery changes, quite significantly in places, and Times Square's lights and commercial posts change through the eras. Ray's garages are modernized accordingly as well.
Controls
The control layout differs slightly from Driv3r. There is no option to jump on the game. Also the use of a separate control to do a «burnout» as opposed to accelerating normally with no wheel-slip in vehicles was removed. This was practical on the pressure-sensitive buttons of the PS2 controller but meant that if the game was played using a PC keyboard to drive vehicles, that most of them would constantly do a burnout when accelerating at low speeds, reducing control. Also the «Auto-aim» feature, similar to the console versions of Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas was introduced on all platforms of the game, allowing easier target selection for shooting. A manual aim was also possible on all weapons, which zoomed in the view for greater accuracy. Driver Parallel Lines Download Torrent.
New York City
The interpretation of New York City in Parallel Lines is not GPS street-accurate like True Crime: New York City's Manhattan. Instead, the game presents a smaller but more stylistic version of the city that includes all the boroughs except Staten Island and parts of the New Jersey shore. The game's Manhattan, Brooklyn, The Bronx, Queens, and New Jersey consists of 222.5 miles (358.1 km) of roadway, larger than the combined total of all three cities (Miami, Nice, and Istanbul) from Driv3r. The game's New York City is also more «life-like» compared to previous games in the series: vendors sell donuts, NPC pedestrians talk rather than simply grunting and screaming, and numerous side jobs (such as cab driving and car towing) are available. Several things have changed in the game from real-life New York, for example, New York Police Department has simply been dubbed into «City Police.» However, the game completely lacks any kind of weather. The only atmospheric changes are the day-to-night cycle.
In 1978, the World Trade Center complex is present, along with New York City's many other landmarks such as the Statue of Liberty, Empire State Building, Chrysler Building, Times Square, Central Park, Colgate Clock in Jersey City and the Flatiron Building, in both 1978 and 2006. Furthermore, despite not being built until the 1980s, the World Financial Center is present in both eras opposite the World Trade Center. In Brooklyn, the player can visit Coney Island. Downtown Brooklyn is also present but not accurate to its real-life counterpart. The game features all of New York City's major bridges except the Verrazano-Narrows Bridge, the Whitestone Bridge, the Hell Gate Bridge, and the Throgs Neck Bridge. The player can traverse these bridges freely from the start. An elevated portion of the New York City Subway that runs from Manhattan to Coney Island is part of the game world, but the subway system is not accessible to the player as a means of transportation; although trains do run on the above ground railway system. In 1978, the player has access to the Austin J. Tobin Plaza of the World Trade Center. Whereas in 2006, the complex is closed off by a blue colored and glass wall. Also, one major difference between the 1978 New York and 2006 one is that in 1978, New York has a rather sepia tone to it, whereas in 2006 the sky has been blue-tinted.
Vehicles
Both eras included in the game have distinct styles of vehicles, although a few of the 1978-era cars can and do show up in 2006. The cars stored in the garage from 1978 can be used in the 2006 era and vice versa. Although based on real automobiles, all vehicles in the game are fictitious, and are given fictitious names.
New to the Driver franchise is the ability to customize, or mod, the player's vehicle. Each vehicle can be upgraded numerous ways in Ray's Garage. Upgrades include custom body and paint jobs, although they are preset, increased engine power, nitrous boosters, bulletproof glass, window film and tunable springs, shocks, ride height, brakes, neon lighting, and downforce. A test track is available to «try out» the upgraded vehicles and making any necessary adjustments. The upgrades are 10x more expensive in the new era. Driver Parallel Lines for PC.
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Platforms: | PC, Mac, PlayStation |
Publisher: | GT Interactive |
Developer: | Reflections Interactive |
Genres: | Racing / Arcade Racing |
Release Date: | June 30, 1999 |
Game Modes: | Singleplayer |
GT Interactive’s cops n’ robbers driving game needs more substance.
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Driver is a tease. Initially, it overwhelms you with its premise and atmosphere, strutting its superb vehicle dynamics. It’s an interactive version of the best of the gritty 70s and 80s car chase movies. But over time its flaws emerge, ranging from the relatively minor (it cheeses out on its premise, putting you as someone infiltrating a crime syndicate as opposed to actually being a criminal) to the major (terrible and repetitive missions, insane difficulty levels, bugs).
At times the game will surprise you with its sleek 3D look and visual appeal, mocking you with its untapped potential (it could have easily been a GTA killer, if only for the 3D engine and driving physics). It’s realistic enough to give you that feeling of driving two tons of corpulent 1970s American iron. It also delivers a bunch of entertaining gameplay variants, from Pursuit (catch and ram ’em!) to Getaway (flee as fast as you can!).
On The Road To Nowhere
The visuals are very bright and flashy.
These don’t really give you much in the way of substance, however, so you’re stuck with the main “Undercover” mode of play to deliver any depth. It features branching missions set up by poorly rendered cut scenes featuring a virtual catalog of racial stereotypes (at least they’re equal opportunity offenders). The missions would fare a lot better if you weren’t forced to play most of them over and over again. They vary wildly in quality and difficulty, regardless whether they’re at the beginning or near the very end of the game. In fact, don’t be too surprised if you’re completely unable to complete the very first mission, which requires you to do a series of difficult driving stunts.
Time limits are the main source of difficulty in the game, and they’re as annoying as always. On a few rare occasions they make sense (you need to be someplace to pick up guys who are robbing a store, though you’d think they would have phoned ahead and planned it out a little better), but for the most part they’re completely artificial.
This sense of artifice carries over to your main protagonists, the police. Their cars have superhuman handling and appear out of nowhere. Within seconds of tripping a siren, you’ll find roadblocks ahead. They’re also a bigger public nuisance than any crime syndicate, recklessly plowing through the streets and incoming traffic (much like in Midtown Madness).
On the plus side, Driver does a fabulous job of creating interesting city environments. While none of the real-world towns modeled are accurate, they’re full of twists and turns that make for a lot of driving fun, and the bright colors really give them a positive vibe. But the flaws are numerous, although a great many could be attributed to the game’s console origins. At times Driver is quite entertaining, and you may find yourself wanting to load it up for a minute to do some cruising and get in a few chases. Ultimately, though, all of its shortcomings do a pretty good job of overwhelming its strengths.
System Requirements: Pentium 200 Mhz, 32 MB RAM, 188 MB HDD, Windows 95/98
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